Archive for March, 2009

Democracy, Design, and the Future of Work

Tuesday, March 17th, 2009

Traci Fenton - WorldBlu

  • 73% of US workforce is disengaged (butt in seat base minimum of what you need to do; all input, no output)
  • 1 /4 fee they work in a dictatorship, 80% felt more freedom would mean more productivity

10 principals of a democratic organization

  • focus
  • transparency
  • dialogue and listening
  • fairness and dignity (fairness != sameness); rankism is bad, abuse of title
  • accountability
  • the individual & the collective
  • choice - of: working hours, projects
  • integrity
  • decentralization
  • reflection and evaluation

Open discussion

  • Open salaries - this would be spectacular in a car wreck, natural disaster sort of way at work
  • no real research on doing X thing democratically and getting X amount of money as a result
  • plan workspaces democratically
  • coworking: like working at home but with pants
  • We live in a “democratic” society, why do we work in such structured and rigid companies?
  • Forget about guerrilla change, you need the buy in of the folks at the top… viva la revolucion?

Policy Trainwreck: How Copyright Law Failed the Digital Age

Tuesday, March 17th, 2009
Brian Zisk - SanFran MusicTech Summit
Dave Allen - Nemo/Pampelmoose.com
Jonathan Coulton - Jonathan Coulton
Michael Petricone - Consumer Electronics Association
Samantha Murphy - The Highway Girl
  • Copyright is supressing new art, not protecting existing art
  • This is an ok panel but not nearly as interesting as I’d hoped. Feels a bit like preaching to the choir.
  • A good point: it’s not a music crisis, it’s a CD selling crisis.
  • Is it copyright that’s rigid or the companies that hold the copyrights? Unfortunately I didn’t get the answer out of the response.

Dead trees

Tuesday, March 17th, 2009

Though I doubt anyone is reading this I just thought I’d mention that because I forgot to charge my computer last night all my notes for the morning are on paper. I’ll transcribe them at my leisure.

Bruce Sterling Session

Monday, March 16th, 2009

Bruce Sterling - Awesome and brilliant dude

  • Bruce Sterling rules. That is all.

Change Your World in 50 Minutes: Making Breakthroughs Happen

Monday, March 16th, 2009

Kathy Sierra - CreatingPassionateUsers

Incremental vs. Breakthrough

  • incremental == arms race; quality, features,
  • getting through the wall: breakthroughs
  • word of mouth vs. word of obvious
  • change the way you help people make a breakthrough with your product, don’t just change your product
  • ask: what superpowers would you give your users? how would that change how you do things?
  • increasing productivity = broccoli

things

  • 2.) Superset game ( (you)  (competitor)             bigger/cooler thing        )
  • 3.) Shortcuts - 10k hours to be a master; learn the patterns, shorten the duration
  • 4.) Kicking ass in < 1k hours with deliberate practice; after 1-2 years experience is a poor predictor of performance expertise; offer things that build on users strengths
  • 5.) Make the right things easy and the wrong things hard; make it easier for users to have a breakthrough than to stay where they are
  • 6.) Get better gear (and offer it) - have to help them justify though. Find, make, offer high-end “gear” that bumps them to a new level
  • Reading: The Cluetrain Manifesto
  • 7.) Be dumb?
  • 8.) Total immersion jams: 16 hours in 2 days or 16 hours over 2 weeks
  • Check out: Ad Lib Game Developer Society
  • 9.) Change your perspective - don’t make a better X, make a better user of X
  • 10.) What movie are your users in? What movie do they want to be in? (and don’t forget the soundtrack) Who are your users allies and mentors? Your tech support, Aragorn or Jabba? Your company is to your user as _____ is to Frodo.
  • Check out: Roomware
  • 11.) Want breakthroughs? Don’t ask your users. Users = incremental improvements (which are bad). Graph: The Featuritis Curve. Ask other peoples users.
  • Read: Hugh McCloud, Ignore Everybody
  • 12.) Be brave - Death by risk aversion: Fantastic idea -> fear happens -> crap output
  • 13.) Rethink deadness - Henry Ford: “If I had asked my customers what they wanted they would have said faster horses.” Etsy, Make Magazine
  • 14.) Change the EQ - don’t just change things (move the sliders), add new things (new sliders)
  • 15.) Don’t mistake narrow for shallow
  • Check out: http://www.passiveaggressivenotes.com/, Literally, a Web Log, The blog of uncessary quotation marks,
  • 16.) Be amazed

Keynote: James Powderly

Monday, March 16th, 2009

James Powderly
Virginia Heffeman

  • Dept. of Homeland Graffiti  (Graffiti Research Lab)
  • openFramework
  • Fat Lab
  • Making open source cool
  • Release early, often, and with rap music
  • Music - Large Professor, MC Yan (Album: Lazy Muthafucka)

Browser Wars III: The Platform Wins

Monday, March 16th, 2009
Arun Ranganathan - Mozilla
Chris Wilson - Microsoft
Brendan Eich - Mozilla Foundation
Charles McCathieNevile - Opera Software
Darin Fisher - Google

  • No single majority browser, platform wins
  • IE guy: “My wifes computer got hacked” Mozilla guy: “What browser was she using?”

An interesting talk but overall not much to take note of.

Presenting Straight to the Brain

Monday, March 16th, 2009
Jared Goralnick - AwayFind
Cliff Atkinson - BBP Media
Craig Ball - Craig D Ball PC
Kathy Sierra - CreatingPassionateUsers
Cliff Atkinson
  • World is full of things competing for our attention, stress, stimuli, time, etc
  • engage your audience, understand their psychology
  • we use bullet points because we’ve always used bullet points, not because they’re good
  • We assume that we can slap a bunch of info up on something and the viewers will just understand it
  • Sensory memory, long-term memory, working memory: sensory and long-term are “infinite” but working memory is only capable of storing 3-4 things at a time
  • 1.) respect the limits of the mind, 2.) Sync the two channels (visual & verbal), 3.) guide attention, show specifically what the viewer should be paying attention to
Kathy Sierra
  • Modern world, legacy cave-man brain
  • Brain has a spam filter, but it can be pretty lizardy
  • Brain pays more attention to chemistry, are nothing but expectation mechanisms
  • joy = play = learning survival
  • brains love to resolve things, fill things in, what is the story?
  • Brain doesn’t care about code
  • Talk to the brain, not to the mind (they’re in an epic battle)
Craig Ball
  • Weiss-McGraff study
  • Move in a non-linear manner
  • The “Ken Burns Effect”
  • Break things down into easily understood metaphors, slowly introduce new concepts that build on the previous
Q&A
  • Mistakes: folks use the screen as the speaker when it should be used for the visual; Brochure vs manual; If you put text on a page while speaking the brain is going to have to choose which to pay attention to
  • Equip users with the information, let them come to their own conclusions
  • What is the story thread? Would you put bullet points in a movie?
  • Is a bullet point the best way to anchor information in the brain? No? Then use something else.
  • Don’t make a better presentation of X, make a better user of X
  • Blackberry prayer mode -> Failure to communicate - Ball
  • LOL: “Trying to compose the bon mot haiku for the most interesting twitter” - Ball
  • Always ask yourself about every slide: “Does it have a pulse?” Make every slide beg for its life - Sierra

We Have Been Objectified: Identity, Consumerism, and the Future of Designed Objects

Sunday, March 15th, 2009
Tim Brown - IDEO
Stuart Constantine - Core77
Gary Hustwit - Objectified
Davin Stowell - Smart Design
Rob Walker - Buying In
  • designing objects is also a narrative, telling a story
  • Produce lots and lots, edit back down
  • Rapid and continual iterations weed out good ideas that have been solved. Change for the sake of change is no good.

    Keynote: Nate Silver

    Sunday, March 15th, 2009

    Nate Silver - Founder & President of http://fivethirtyeight.com

    • Polls were too much of the narrative
    • Too much generalization of demographics driving the narrative
    • Can’t treat groups as being too monolithic
    • Demographics are dead -> behavioral tribes
    • Patterns don’t explain everything