Playing On! Interface Lessons from Games

Jake Cressman - CISCO Media Solutions Group
Matthew Franklin - Independent Creator
Nicole Lazzaro - XEODesign Inc
Brian Robbins - Fuel Industries
John Mark Josling - eBay Inc
  • Rewarding accomplishment = rewarding complexity
  • Reward vs reputation system - reward is private, rep social
  • Amy Jo Kim - Putting The Fun in Functional
  • Use a reward system to show progress of users (see this in bronze, silver, gold, diamond rewards for long-term policy holders)
  • Could we introduce collaboration?
  • Learning can be accelerated by showing an expert user performing the task
  • “We know we will have succeeded when non-game interactions provide the same level of emotion, feedback, progress indication, innovative controls and social involvement that games supply.”

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