Playing On! Interface Lessons from Games
Jake Cressman - CISCO Media Solutions Group
Matthew Franklin - Independent Creator
Nicole Lazzaro - XEODesign Inc
Brian Robbins - Fuel Industries
John Mark Josling - eBay Inc
Matthew Franklin - Independent Creator
Nicole Lazzaro - XEODesign Inc
Brian Robbins - Fuel Industries
John Mark Josling - eBay Inc

- Rewarding accomplishment = rewarding complexity
- Reward vs reputation system - reward is private, rep social
- Amy Jo Kim - Putting The Fun in Functional
- Use a reward system to show progress of users (see this in bronze, silver, gold, diamond rewards for long-term policy holders)
- Could we introduce collaboration?
- Learning can be accelerated by showing an expert user performing the task
- “We know we will have succeeded when non-game interactions provide the same level of emotion, feedback, progress indication, innovative controls and social involvement that games supply.”
Tags: sxswi, sxswi 2009, ui