Posts Tagged ‘creativity’
Monday, March 16th, 2009
Kathy Sierra - CreatingPassionateUsers

Incremental vs. Breakthrough
- incremental == arms race; quality, features,
- getting through the wall: breakthroughs
- word of mouth vs. word of obvious
- change the way you help people make a breakthrough with your product, don’t just change your product
- ask: what superpowers would you give your users? how would that change how you do things?
- increasing productivity = broccoli
things
- 2.) Superset game ( (you) (competitor) bigger/cooler thing )
- 3.) Shortcuts - 10k hours to be a master; learn the patterns, shorten the duration
- 4.) Kicking ass in < 1k hours with deliberate practice; after 1-2 years experience is a poor predictor of performance expertise; offer things that build on users strengths
- 5.) Make the right things easy and the wrong things hard; make it easier for users to have a breakthrough than to stay where they are
- 6.) Get better gear (and offer it) - have to help them justify though. Find, make, offer high-end “gear” that bumps them to a new level
- Reading: The Cluetrain Manifesto
- 7.) Be dumb?
- 8.) Total immersion jams: 16 hours in 2 days or 16 hours over 2 weeks
- Check out: Ad Lib Game Developer Society
- 9.) Change your perspective - don’t make a better X, make a better user of X
- 10.) What movie are your users in? What movie do they want to be in? (and don’t forget the soundtrack) Who are your users allies and mentors? Your tech support, Aragorn or Jabba? Your company is to your user as _____ is to Frodo.
- Check out: Roomware
- 11.) Want breakthroughs? Don’t ask your users. Users = incremental improvements (which are bad). Graph: The Featuritis Curve. Ask other peoples users.
- Read: Hugh McCloud, Ignore Everybody
- 12.) Be brave - Death by risk aversion: Fantastic idea -> fear happens -> crap output
- 13.) Rethink deadness - Henry Ford: “If I had asked my customers what they wanted they would have said faster horses.” Etsy, Make Magazine
- 14.) Change the EQ - don’t just change things (move the sliders), add new things (new sliders)
- 15.) Don’t mistake narrow for shallow
- Check out: http://www.passiveaggressivenotes.com/, Literally, a Web Log, The blog of uncessary quotation marks,
- 16.) Be amazed
Tags: creativity, doing things, sxswi, sxswi 2009
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Monday, March 16th, 2009
Jared Goralnick - AwayFind
Cliff Atkinson - BBP Media
Craig Ball - Craig D Ball PC
Kathy Sierra - CreatingPassionateUsers
Cliff Atkinson
- World is full of things competing for our attention, stress, stimuli, time, etc
- engage your audience, understand their psychology
- we use bullet points because we’ve always used bullet points, not because they’re good
- We assume that we can slap a bunch of info up on something and the viewers will just understand it
- Sensory memory, long-term memory, working memory: sensory and long-term are “infinite” but working memory is only capable of storing 3-4 things at a time
- 1.) respect the limits of the mind, 2.) Sync the two channels (visual & verbal), 3.) guide attention, show specifically what the viewer should be paying attention to
Kathy Sierra
- Modern world, legacy cave-man brain
- Brain has a spam filter, but it can be pretty lizardy
- Brain pays more attention to chemistry, are nothing but expectation mechanisms
- joy = play = learning survival
- brains love to resolve things, fill things in, what is the story?
- Brain doesn’t care about code
- Talk to the brain, not to the mind (they’re in an epic battle)
Craig Ball
- Weiss-McGraff study
- Move in a non-linear manner
- The “Ken Burns Effect”
- Break things down into easily understood metaphors, slowly introduce new concepts that build on the previous
Q&A
- Mistakes: folks use the screen as the speaker when it should be used for the visual; Brochure vs manual; If you put text on a page while speaking the brain is going to have to choose which to pay attention to
- Equip users with the information, let them come to their own conclusions
- What is the story thread? Would you put bullet points in a movie?
- Is a bullet point the best way to anchor information in the brain? No? Then use something else.
- Don’t make a better presentation of X, make a better user of X
- Blackberry prayer mode -> Failure to communicate - Ball
- LOL: “Trying to compose the bon mot haiku for the most interesting twitter” - Ball
- Always ask yourself about every slide: “Does it have a pulse?” Make every slide beg for its life - Sierra
Tags: behaviour, creativity, learning, presenting, sxswi, sxswi 2009, web
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Sunday, March 15th, 2009
Tim Brown - IDEO
Stuart Constantine - Core77
Gary Hustwit - Objectified
Davin Stowell - Smart Design
Rob Walker - Buying In
- designing objects is also a narrative, telling a story
- Produce lots and lots, edit back down
- Rapid and continual iterations weed out good ideas that have been solved. Change for the sake of change is no good.
Tags: creativity, design, objects, sxswi, sxswi 2009
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Saturday, March 14th, 2009
Scott Belsky - Behance
web: http://www.behance.com
email: scott@behance.com
- Attraction breeds loyalty - if it works people will keep using it instead of reinventing all the time
- Prioritize projects visually - project leaderboards
- Seek cross-pollination: look for ideas/people dissimilar to your groups
- Share ideas liberally: find validation or momentum for ideas/projects;
- Fight your way to breakthroughs
- Don’t become burdened by consensus: Everyone wants to have their piece and to have consensus and you end up with the lowest common denominator; find a few things from each project to protect, concede on the less important things
- Get respect (overcome the stigma of self-marketing)
Leadership
- Leaders talk last (silence the visionary): best thing leaders can do is nothing, let other ideas get out before presenting their own
- Reduce your amount of “insecurity work” (METRICS): don’t freak if you’re not hitting conversion goals, if Google Analytics server is down, etc
- Value the teams immune system: don’t harsh on the “debbie downers”, let bad ideas get killed; these people can help eliminate waste and cruft
- Seeking restraints: (gee, no worry for us)
- Stop focusing on the visionaries: don’t focus on award winning, don’t get drunk on your Kool-aid, quit building things for yourself
- Judge based on initiative, not experience
- Value chemistry over people: having all the smartest people in the room doesn’t mean squat if there’s no chemistry
- Unique is opportune: don’t shun unique until it’s successful: nothing extraordinary is achieved through ordinary means
Tags: creativity, doing things, sxswi, sxswi 2009, web, web content
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